26 Apr 2020Learning Unity and C#: part 1
It has been a long road to here
After years and years of thinking about it and a couple of false starts, I am finally doing something that feels real and legitimate in my quest to make the Awesome Theory into an actual game that really exists somewhere besides in my head. Around 4 months ago in a Discord channel that I hang out in, someone posted a C#/Unity class that was good/popular and on sale for $10. I immediately bought it, left it open in a tab, and did nothing with it for months. After 3 1/2 months, I finally started it and my first impressions are that it is great! I am learning quickly and have even started making my first game as a part of the course. It is a brick breaker game that the course is using to teach us physics and the Unity engine. I've always liked brick breaker games, so this is a neat experience. It is not done yet, and it will only be a super basic variant of it, but it is progress nonetheless.
Now that I am actually learning the tool that will let me make Awesome Theory Idle into a real thing, I am super excited to just get to it. However, I have many hours of this class to go and I don't want to jump the gun. If I had to guess, I'd estimate that in maybe a month I'll b done with this class and I'll start working the game in earnest. It is going to be an idle dungeon-crawling RPG influenced by Suikoden, Disgaea, Final Fantasy, and other classic RPG games. I think it will be great and I would love if it brought in income at some point, but I'll be happy if I can just make it and finish it and share it with friends. But, the big news and last word here is that, finally, I HAVE STARTED!Tags:
Awesome Theory Idle block breaker game C# class game development idle game Unity
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